The Ruins

The title is a little misleading, as these campaigns aren't so much dead as simply on hiatus for lack of interest or time. We revisit them on occasion, but we no longer play them with any regularity. If you see anything about which you would like more information, please don't hesitate to ask.

Paragons

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Paragons explores the simple idea that everyday people suddenly begin to acquire super powers. What would you do if you woke up tomorrow morning and found that you could breathe water, or fly, or project fire from your fingers? Would you use your power responsibly? Would you hide it, fearing people might view you differently? Would you embrace it, relishing this gift that you have been given? Would you let it corrupt you? Would you have a choice? I should point out that the idea behind Paragons is not mine, but rather the creative team at Green Ronin, creators of Mutants & Masterminds and the Paragons supplement.